RuneScape Kingdoms: The Roleplaying Game Reviews

4 Rating 16 Reviews
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Stretford
M50 2UE

A fantastic beginner RPG for me (a first time GM) and my family (first time role players) for a good fun one-shot evening. As a new OSRS fan (with a brother who is a huge OSRS fan) this was perfect!
Helpful Report
Posted 1 month ago
Drawing from the MMO, it hits the mark pretty well in many aspects. My main criticism is that most folks will probably want to homebrew a system to invoke the combat triangle from the base game, as it stands there is not real reason to follow it with the base rules. Crafting system is stupendous, and the way "death" is handled is a fun twist as far as TTRPGs go. Combat is 50/50. Its quick and easy to understand, but requires both the GM and players to agree to not try to game the system too hard. Overall, its a good "casual" TTRPG. Something to play for a few weeks, or a couple of months, and move on, as far as base rules go. Homebrew and tweak a few things, and it would propel it to be much more viable for long play.
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Posted 1 month ago
Author didn't leave any comments.
Helpful Report
Posted 1 month ago
Fun system with really fun crafting mechanics and faithful to the mmo
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Posted 1 month ago
Thematically, RSK is on point. The world is fully fleshed out, the combat trinity is represented well and there's a lot of nostalgia to be found in the book; the writers all clearly knew their source material well. Mechanically though, it can be questionable at times. Are some weapons two-handed or can I dual-wield longbows? Why are all platelegs (except dragonhide) 1 armour? No armour actually stipulates what slot it goes in, so can I go into battle wearing 4 helmets and carrying two greataxes? Do I choose which additional slot "Heavy" gear takes up? How much Resiliance to the specified damage type does each dragonhide offer? Why is the armour table so inconsistent; surely a mithril coif should say "2 + Resilient 1 Ranged" and not "2 Resilient, 1 Ranged"? Anyway. I'm getting too specific, and I'm sure the proofreaders did their best and I'm just a picky curmudgeon who's gotten a little too good at finding weird inconsistencies over the years. But the point is, it's very 'death by a thousand cuts' in that while none of these issues are particularly mind-boggling, of course most of them can be answered with common sense, they add up to make the game feel like it wasn't fully thought through before it went to be published. Final note, to end on a positive, the print quality of the hardback copy is gorgeous. The art is wonderful, it's matte enough to not show every scratch (not naming names but you know the one) and it's just hefty enough to feel substantial without being a pain to lift. All said and done, this is a 4/5 (rounded up from I'd say 68%) since it's a workable system that I look forward to playing, presented in a fine book, only marred by what seems to be a lack of mechanical proofing - which can be solved with errata.
Helpful Report
Posted 2 months ago
Content Wise this is a great buy, however mathematically it doesn't make any sense. The lowest possible skill roll you can make is triple 1's yet the lowest TN you can have is 2 making any roll like that, impossible. If that's intentional, how the hell is that fun for players? Secondly magic is entirely unviable economically, casting air strike twice costs the same as entire melee weapons. Casting fire wave Once! Costs the same as a godsword part. And none of the magic has any level requirement. Surprisingly other than that its a solid rule book, except common mistakes like saying "The DM never rolls" yet all the enemy's have attack patterns that the DM rolls for.. Did anyone proof read this?
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Posted 2 months ago
Was worried a bit on the first pdf, some questionable grammar and things worded a bit strange. However I have not noticed any in the full review! 5/5 I can't wait to start playing.
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Posted 2 months ago
Still have not received this week's after release date
Helpful Report
Posted 2 months ago